Showing posts with label cultural value of information. Show all posts
Showing posts with label cultural value of information. Show all posts

Wednesday, October 19, 2016

Ancestor by Matt Sheean and Malachi Ward



Here’s a drink you can make to best enjoy Ancestor, which was released today in trade paperback by Image Comics. Take one Philip K. Dick and one Alejandro Jodorowsky (circa The Holy Mountain) and throw them in a cocktail glass with two blackberries and a splash of agave nectar. Muddle. Add two shots of blanco tequila, two drops of Dimethyltryptamine or Lysergic Acid, and give it a dash of Black Mirror. Mix, shake, and serve. Now take your drink to a dark corner of your room, far from your computer or any wi-fi enabled devices. Read and drink slowly.  Short as it is, Ancestor is a trip for the mind that’s worth your time.

Ancestor is a loaded slice of psychedelic philosophy, written by Matt Sheean and pictorialized by Malachi Ward. Set in a non-specified time in a non-specified corner of the United States, it’s the story of a well-meaning lunatic genius who upgrades a social media platform / body enhancement service into a hybrid, post-human being that changes the course of entire human race. Its narrative swerves are buttressed by knods to the philosophical anxieties that we, as a society of “enhanced” interconnected technologies, are slowly coming to know.

Surrender your autonomy to the service
and make her the perfect cocktail!
The plot’s lunatic genius, Patrick Whiteside, is an outwardly kind, curly haired tech billionaire who's tendency to turn conversations into one-sided motivational pep talks betrays his maniacal desire to control and reform everyone he comes across. Whiteside was a co-developer of “the service.” The service is what personal computing will be like once we're able to inject the internet into our blood streams and tether it directly to our mental and bodily functions. It’s more or less augmented consciousness, an artificially intelligent Siri for your mind, that goes with you everywhere. The service can float social media and web content in your face on levitating yellow jelly screens, instantly identifying friends and strangers and objects. It can also talk you down from a panic attack if you’re going nuts. When talking doesn’t work, the service can, at your behest, administer a calculated dose of whatever medication you need to to get on the wagon again, then monitor your vital signs until you’re copacetic. On good nights, it can take control of your body (after you grant it permission to access your motor skills), which it can then use to make a perfectly mixed cocktail of your choice for whatever platinum blonde art femme you're hitting on. The service is the ultimate integrated web experience.

Whiteside talks it out
Like us and our hyper-connected devices, people in the world of Ancestor can become so inured to the service that they experience varying degrees of anxiety when disconnected from it. While the service enables superhuman abilities, it's also a nuisance to immediate experience. Whether you want it or not, the service will tell you everything it thinks you need to know.

Ancestor’s main character, Peter, is not sure how he feels about this intense connectivity. Though he relies on the service to get a grip on his anxiety disorder, he’s often a victim of the incessant suggestions of it’s yellow jelly screens. As troubled as he is by all this, it’s apparent that he is a brilliant and pensive man who is simply trying to life his live free of anxiety, and sees the service as a tool to that end. Peter is invited to an impromptu party hosted by Whiteside in his billionaire mansion in the middle of nowhere. There, he’s made to participate in the beta-testing of Whiteside’s magnificent new invention, his Service 2.0. Peter, Whiteside, and the rest of the world are then forcefully thrust into unknown territory, as Whiteside loses control of his new product. From there on out, things get incredibly strange and wonderful.

Whiteside is like a cross between Goethe's Faust and Ozymandias from Watchmen, placed in the body of a creepy child-therapist or hypnotist. In him we see the expression of a utopian ethos prevalent in Silicon Valley. This ethos, “California Ideology,” preaches that a blend of technological innovation and bold individual action will eventually solve all of humanity's problems. But as the story progresses, Peter grows to resist Whiteside's manipulations and psychological games, and resents the implication that he needs either a guru or a some post-human bio-integrated bloatware to give him peace of mind. By the end of their "relationship," it's Peter, not Whiteside or the human race, who finds something resembling inner peace.

We all know by now the mythology of the tech boom. Scientists and ex-hippies, with the help of massive private and public investment, invented the personal computer, the internet, the iPhone, the Google. The digital backbone of information technology was highly influenced by a bourgeois subset of the 1960’s counter culture. This counter culture failed to liberate human consciousness from its societal captors. Having failed, those with the knowledge and the inclination began to look towards technology and capitalism as humanity’s only hope. A large part of the advertising for contemporary technology and software displays a remnant of that failed hope for technological liberation and omnipotence, the hope that “existing social, political and legal power structures will wither away to be replaced by unfettered interactions between autonomous individuals [or businesses] and their software.”

In response to the Silicon Valley messiahs preaching salvation, peace, and money through tech-gnosis, Ancestor offers an almost satirical counter narrative. It expresses a healthy distrust towards anyone who claims to have all the answers, be they human or otherwise. Malachi Ward and Matt Sheean’s story is an expression of the desire to not be told who you are or what you need to do with your life. It also asks whether or not we should sacrifice genuine unmediated experiences (and the commensurate euphoria and excitement that comes of sometimes not-knowing) for the sake of complete control and self-determination.


If Ancestor has one failing it’s that it’s way too short. While readers will get a conclusion that satisfies the arc, there’s 15 billion years worth of plot missing that I wish they had gotten into. By the end, I found myself wanting to hear more about the how and why of it, to see more of Matt and Malachai’s bizarre alternate reality. It’s such a tease. Maybe the comic book gods will see fit to provide mankind with a spin-off? It’s pretty great for what it is though - a self contained thought experiment with poetic conceits and beautiful art.


I would recommend also checking out this short comic by Ancestor's creators regarding "the process" of making Ancestor a reality.

Monday, July 18, 2016

We got jokes

"The world today"
In an effort to once and for all understand “ludology” (the study of [video]games and how they convey meaning), I googled “ludology” and latched onto the first interesting looking paper I could find. It happened to be a 2007 Ph.D. dissertation by Gonzalo Frasca, the guy who runs, or ran, Ludology.org. What follows is a fairly embalmed joke he dissects to illustrate what the elements of “play” and “games” are. 

By way of set-up, he explains that way back in the late 19th and early 20th centuries his home country Uruguay was overrun by working class illiterate immigrants from Spain, particularly from Spain’s northeastern region Galicia. As tends to happen when a large influx of language-impaired foreigners come in and do all the jobs the upper classes can’t bring themselves to do, the diverse Spanish immigrants were monolithically referred to as “Galicians” by the locals, and became the butt of many jokes.
As many of these jokes go, this particular one involves a Galician guy called Manolo (all Galicians in jokes are named Manolo, which is a common nickname for the name
Manuel.) A man is walking on the street and he runs into Manolo, who is frenetically feeding coins into a Coke vending machine. Manolo puts a coin in, retrieves a Coke can and repeats the process over and over again. The man, puzzled at the pile of unopened Coke cans sitting next to the vending machine, asks Manolo "Hey, what are you going to do with so many Coca-Cola cans?" Manolo keeps feeding the machine with coins and replies: "I donʼt know but as long as I keep winning, I'll keep playing!" 
The joke makes fun of Manolo, who is dumb enough to mistake a vending machine for a gambling one. Even though both machines are different enough, they have one big
element in common that may have caused Manoloʼs confusion: they both take coins. The main difference is that the Coke vending machine always delivers a can for a fixed amount of cash while the gambling one only exceptionally offers a reward. Both share a similar interface: a slot where you are supposed to introduce your coins. Both provide some kind of feedback: a soda can in the first case and hopefully a big cash reward on the second one.  
This joke is based on the elusive difference between play and not play –or, if you prefer, between play and work. Manolo confuses the vending machine with a game and he believes that he is enjoying a strike of good fortune. He does not see the Coke cans as the product of a purchase but rather as a reward from a game. Additionally, his final reply shows, he is not that much interested in the reward itself –the cans of Coke– but rather on the fact that he is winning. In his mind, he may be playing but to an external observer familiar with vending machines, he is not playing at all. Regardless of the designerʼs –and social– intentions towards the Coke machine, Manolo is enjoying himself and using the purchase mechanism for play. We may laugh at Manolo because we think that we know better (and technically we do) but he is having a good time and who are we to judge him?
In other news, The Misery Index has made it to page two of the Google search results for "gum dildo."

Tuesday, June 21, 2016

Artist Jennifer Linton reclaimed her life from the baby who stole it


Jennifer Linton created My Alphabet, (all of which is available to view on her website) as a way of reclaiming her life in the face of parenthood’s demands. She quotes the Guerrilla Girls, who in a 1989 poster quipped that women artists have “the opportunity to choose between career and motherhood.’” Linton defied the expectations of both so called “womanhood” and so called “adulthood,” by seizing “nap schedules and playdates as opportunities for creative output.” To many who feel the demands of real life are crushing to their true selves, she could be viewed as a sort of hero.





Your standard illustrated alphabet for children is depoliticized, and intentionally dumb. Usually involving animals and unremarkable objects -- O for Orange, T for Train -- they present the world in bits and idealized pieces that create a world of safe nonsense for our young ones, a fantasy zone where no one calls you fat, no one calls you a fag, and where the constant silent scream of the world at large can’t keep you from learning your ABCs.

Life is only a bit easier after learning the alphabet. Arguably, you’re one step closer to being able to read about the latest terrorist attack or Donald Trump tweet. But it’s disingenuous to say that Linton’s alphabet offers a more honest alternative to children’s literature. Linton's alphabet is for us, the sullied and profaned, we who have already had language imprinted on us and have suffered its ravages.

Typical childhood realness
What life is actually like
Illustrated alphabets for children are made for children by adults. They represent the world we want our kids living in, a world of smiling Apes eating Apples, a world where a Duck is fucking stoked to be beating a Drum, and where Frogs can wear Frilly dresses and Fans if they want to, Fuck the consequences. Illustrated alphabets by adults and for adults are invariably entirely about style, or entirely about sex, or entirely ironic. Ours is not a world of Bears eating Buns but of Bombs killing Babies, of Commercials asking for Cash.



In the end, Jennifer Linton seems to have succeeded where so many others have failed. She's integrated her family life with her artistic practice, in a way that doesn't compromise ideals, in a way that reminds us that the concepts that plague or control us in daily life are, in many respects, learned. 

You can buy Jennifer Linton’s alphabet in a “perfectly bound” edition (or as an ebook) at this Blurb.com page.

Tuesday, August 11, 2015

Material by Ales Kot, Issues 1-3: Acceleration and its discontents


Material is a comic by Ales Kot, a doe-eyed young man 28 years of age, who has of late injected such a massive amount of enthusiastically bizarre ideas into the industry that he’s being heralded as one of its most vital modern voices. Ales Kot also pens The Surface and Bucky Barnes: The Winter Soldier, and recently wrapped up Zero, all of which are overtly cerebral comics, rarely simple, and always aiming to open your eyes to some new and glorious strangeness. Kot very obviously gets a lot of satisfaction out of confusing people by saying several things at once, be it through subtext or panel content. He loves to stir up chaos with his words, and he’s damn good at it.

From the very outset, though, Material isn’t chaotic, and while it says many things at once, it is more overtly simplistic than any of Kot’s other writing. Material is utterly structured. The book tells 4 alternating stories, always in the same order, two pages at a time, three rotations per book, totaling 24 pages per issue. Each story chugs along on a 3 x 3, nine panel grid. Additionally, the stories have their own color schemes, providing instant familiarity at each transition. This is comic book formalism, and it makes for a story that feels slower and more contemplative than anything else Kot’s been putting out. It’s also entirely based in reality, our reality, our time. The Black Lives Matter movement and American torture programs come into play, as well as references to recent pop music hits and contemporary activists and writers.

In his interview with Entertainment Weekly, Kot remarks that with Material he wanted to be, above all, honest. “As I go through therapy,” he says, “and an overall complex process of shedding behavioral patterns that I no longer want in my life, my path becomes clearer. With Material, I am primarily interested in people and poetry. What I am decidedly not interested in is genre and false conflict. I want to explore what it means to be alive, in America and out of it, now.”

We get the impression, from this interview, that Ales Kot has suffered a bit of disillusionment with the strange, the incomprehensible, with the fantastical. We can certainly feel general disillusionment in the characters he’s writing: Julius Shore, the bored, aging postmodern professor whose faith in his own convoluted theories has been disrupted; Nylon, the actress with a sordid past begrudgingly and doubtfully playing along with the male director who’s taken an interest in revitalizing her career; the black rights protestor, Franklin, who struggles to maintain faith in social progress even while he suffers detention and extortion at the hands of a purported police officer; and Adib, a former Guantanamo prisoner who cannot escape the trauma of the torture he experienced. Each character is fleshed out through conversations, and through many sequences of wordless panels that make Material such a quiet book.


Professor Shore is threatened by a mysterious individual who claims to be an artificial intelligence program. The A.I. proceeds to troll professor Shore so hard he has to start revert to wearing band t-shirts and wearing dynamite on his head during a lecture.
Material comes together like a movie from the French new-wave in the 60s, a movement that itself attempted to reflect its time using realism and honesty. Will Tempest’s illustrations lend muted realism and immediate personhood to each character that enters the panel, and the lettering by Clayton Cowles hangs back and allows the words to say what they needs without embellishment. Tom Muller, who designs the covers and interiors, has a bold and simplistic style that emphasizes text over image. Reading through Material, you can see exactly what Ales is talking about: it’s about people, and the poetry they're living out. There's no teenagers fighting their way through a surrealistic hellscape, no spies being plunged into Lynchian nightmares. It’s just people and their reality, our reality.

That being said, the themes being touched on are not at all dissimilar from the themes Kot’s crazier titles talk about, but for the simpler tone and more realistic, straightforward style. Things like accelerating technology or government brutality and the search for real human connection in the face of an oppressive and uncontrollable larger society are more than prevalent in other works by Kot, but being dressed in science fiction and fantasy pushes those themes into the subtext.


Adib comes home from a night trying to escape his wife and his past. A mix of vivid and desaturated colors all throughout the book gives the action an cohesively understated feel.

Material is where Ales Kot goes to slow the fuck down from his usual output. He’s taking his time writing character studies, and he clearly wants us to study right along with him. Footnotes at the bottom of most pages offer potential points of divergence, a book or song or idea that strengthens the impact of what just occurred, begging by virtue of its esoteric understatement to be Googled.  At times it’s just a helpful quote, like Susan Sontag waxing philosophical about the fear of getting old, or George Orwell reminding us that the personal is political. Other times Kot tells the reader to go Google some concept or neologism, like “wyrd” or “Homan Square”. This device is used most devastatingly for Franklin, whose innocuous African American boyhood is more often than not underscored by footnotes listing a seemingly endless stream of names of black men and women gunned down by police.


Franklin seeks empowerment in a society that feels engineered to repress him, his family, and his friends. His efforts towards making positive change lead to a dangerous and inescapable situation. 
Material refuses to ignore the outside world. It points outward again with the essays at the end of each issue, chosen personally by Ales because he respects them, because they speak to him. The essays are phenomenally written reflections by writers most won’t recognize but who are nonetheless undoubtedly talented. They are wittily written and enticing perspectives on topics like political detention, the objectification of commercial femininity, and the academic ivory tower, themes present all throughout the series. Between the footnotes and the essays it’s obvious what this book wants from us: to read and watch and listen and above all think about the problems we’re faced with as a society today. “Material,” he tells The Gaurdian, “[…] is my way of staying sane in a world where these patterns and systems are still very alive, and it’s also a part of my way of working towards breaking these patterns and systems apart and building something new and better instead."


Nylon's movie producer mansplains the problem with redheads to her. Her character seeks to reconcile a harsh past and a desire for voice with the fact that whatever voice she is allowed to have must be on a man's terms.
We live in accelerated times, and in a severely outdated civilization. The internet information explosion has amplified our voices and served in many ways to organically filter truly important news from propaganda and corporate non-stories. It’s also shined a light into the depths of our depravity and inhumanity, and it’s paradoxically made it easier for corporations to sneak their way into our consciousness with viral advertising. It’s easy to be giddy about the prospects for change such an immediately transmissible medium offers, easy to fall into the old accelerationist trap of thinking that this brand new means of production, which was initially developed for war and then distributed for the sake of commerce, will in itself help us topple and conquer the status quo, if only we would grab the reigns tight and crash it through the palace gates. Right now it feels like too much too fast. Professor Shore frames the problem in good old fashioned postmodern terms at the end of his opening diatribe in Issue #1:

“There is now no single authoritative voice on history. Instead there are billions of voices overlapping, and in the confusion of their songs, we can hardly discern our own voice. The maps in our hands no longer match the territory – and perhaps they never did. Now what?” 

This technology has to an extent deepened our schizophrenia and narcissism. It’s hard to see the real world, because we’re busy gathering moments from it, collecting flashes of life to add to the digital scrapbook (a cute cat video here, a #Blacklivesmatter protest picture there) while ignoring our actual physical agency and potential in the real world.


“Now what?” An essay by Bruce Sterling, titled “Atemporality for the Creative Artist,” is footnoted on that page and hints at an answer. Sterling, being an atemporal jerk himself, doesn’t offer a clear definition of what he means by atemporality, but implies that it’s a way of dealing with history and social problems that doesn’t try to pin it down to a single story or solution, but instead collaboratively and digitally filters and evaluates components through a myriad of perspectives and processes. The atemporal historian has conversations and tinkers with datasets simultaneously, using technology and that vast social media forum to confront a social problem as a living and breathing entity, existing fluidly in the here and now.

In similar fashion, Ales Kot is providing waypoints for the broader context of the book, effectively linking us to tutorials on remapping the world. In its persistent concern with the now of our existence, Material is constantly attempting to push us out of the book and back into the very information storm we are ostensibly trying to escape from, urging us to find the voices that speak to us, just as he presents us with the voices that have spoken to him. He tells The Guardian about his intentions and inspiration, how “the best fiction, to me, educates and entertains at the same time. It brings awe and it leaves us richer than we were before. Sometimes it feels as if it’s reminding us of something we already knew, but forgot a long time ago, and now, with its help, we are remembering again."

He continues: “There’s so much more to it: the way a book or a painting resonates through me without my understanding why, seeing people replay ancient myths in real time without even knowing it. There’s a reason why the Nazis burned books. They’re powerful.”

More specifically, words are powerful. When mixed with real social concerns and a bit of faith and enthusiasm, it can start revolutions. It’s obvious what the world needs: Strong voices, thoughtful words. It needs linguistic cartographers handpicked by the mass disenfranchised collectively creating a mental and emotional roadmap for this insane new world we’ve stumbled dizzily into. In that sense Material tells us how to go about it: to read, to write, to listen and discuss, and above all to take the time to contextualize and restructure. It’s one way out of the digital tarpit: steady, structured, and honest words.

Lastly I'd just like to link another good interview with author Ales Kot, this one done in Vulture magazine. A great read if you have an interest in finding out more.

Advertisements