Wednesday, July 13, 2016

#moebiustime - The Incal meets the Pendleton


Thanks to Bryce Martin's bright idea, the king of insanely trippy fantasy/sci-fi (Jean Giraud a.k.a. Moebius a.k.a. Gir) has (finally?) met the kings of insanely trippy children's cartoons (Finn and Jake) by way of the right of artistic reinterpretation. Bryce asked a handful of artists, among them Brandon Graham (ISLAND, Multiple Warheads), to create illustrations that implanted Adventure Time characters in the worlds of French illustrator and comic artist Moebius. The resulting drawings work predictably well, given Adventure Time's infinite adaptability. Check out the art below, and #moebiustime for more.

Tristan Wright (@tristanatsirt - tristanwright.com)

M.L. McDonald (@Alchemichael7alchemichael.tumblr.com/)


Michael Danielsen (@inradiatorradiacious.com)

Daniel Tuucaan Starflower (@crystalZONElifeunderwatercrystalzone.com)

Tuesday, July 12, 2016

Object Anxiety / Art by Rune Fisker

Rune Fisker
Rune Fisker's first name is Rune, and he is from Denmark. He has a tumblr and I suggest you pay for the honor of hanging something of his in your domicile or corporate office.

Rune Fisker
Rune Fisker
Rune Fisker's drawings are things of manic surrealistic beauty. They are little battles waged eagerly between the persons depicted and the Armageddon around them, a world of alternating softness and certainty. Objects fall in clouds, shoot out in confetti spurts, in bomb blasts, swallowing, deforming, growing in blobs and clusters like tumors.

Rune Fisker

Rune Fisker

Wednesday, June 29, 2016

Google is trying harder than anyone else to make machine brains work


Backchannel has a fairly in-depth write up about Google’s scramble to hire or train programmers with experience in “machine learning” (aka artificial intelligence and neural networks). It’s betting hard on the technology’s ability to mine and interpret data in a way that’s not just novel, but also useful to it’s flagship Search app and more.

Deepmind, a British technology start-up that was bought by Google in 2014, and whose motto is “Solve intelligence,” was an early move for them. The company caught Google’s attention after they published an article detailing how one of their machine babies learned to play seven different Atari games well enough to pose a threat to human video game dominance. DeepMind also created AlphaGo, a machine learning program that whooped a “9 dan rank” human Go player in 2015. Additionally, the company is partly responsible for the DeepDream phenomenon of last summer. It was a neural network system that was able to take user-fed images and figure out terrifying ways to fuse them with puppies and slugs.

Google Brain / DeepMind HQ
Per the Backchannel article, Google has been “obsessed” with machine learning this year. Among their efforts so far: Pilfering any and all students of artificial intelligence guru Pedro Domingos of the University of Washington; allowing artificial intelligence engineers out of the mysterious Google X R&D basement and into daylight; posting flyers in the cafeteria bulletin boards of technical colleges across the country and the world: “Do you want to be a machine learning ninja????!” Google also made a powerful neural network building tool, TensorFlow, available to the public in November 2015, ostensibly to help build a generation of amateur programmers already familiar with machine learning, to be hired en-masse once they have degrees.

Machine learning is a new way of programming. From my limited understanding, it seems to be about creating semi-intelligent data golems to do your bidding, often to superhuman effect. Not only can a neural network learn and in a way understand what a shiba inu looks like (and find pictures of it for all your doge memes), it can use that understanding to then go through a pile of, say, a million pictures of dogs and doges of different breeds and then delineate between each different breed. “If it learns one breed,” reads the article, “it can use the same technique to identify the other 9999 using the same technique.”

Birth of a new God???
Machine learning can also, to a limited extent, understand language, which Google has put to use with its SmartReply feature. Per the article: “Traditional AI methods of language understanding depended on embedding rules of language into a system, but in [SmartReply], as with all modern machine learning, the system was fed enough data to learn on its own, just as a child would.”

Personally I like typing my replies and I think I always will, and, from what I read, SmartReply initially had the tendency to suggest “I love you” as a reponse whenever it sensed tension in the conversation. But other machine learning could be important, and, as this article will explain, Google is desperate to be at the forefront.

Tuesday, June 21, 2016

Artist Jennifer Linton reclaimed her life from the baby who stole it


Jennifer Linton created My Alphabet, (all of which is available to view on her website) as a way of reclaiming her life in the face of parenthood’s demands. She quotes the Guerrilla Girls, who in a 1989 poster quipped that women artists have “the opportunity to choose between career and motherhood.’” Linton defied the expectations of both so called “womanhood” and so called “adulthood,” by seizing “nap schedules and playdates as opportunities for creative output.” To many who feel the demands of real life are crushing to their true selves, she could be viewed as a sort of hero.





Your standard illustrated alphabet for children is depoliticized, and intentionally dumb. Usually involving animals and unremarkable objects -- O for Orange, T for Train -- they present the world in bits and idealized pieces that create a world of safe nonsense for our young ones, a fantasy zone where no one calls you fat, no one calls you a fag, and where the constant silent scream of the world at large can’t keep you from learning your ABCs.

Life is only a bit easier after learning the alphabet. Arguably, you’re one step closer to being able to read about the latest terrorist attack or Donald Trump tweet. But it’s disingenuous to say that Linton’s alphabet offers a more honest alternative to children’s literature. Linton's alphabet is for us, the sullied and profaned, we who have already had language imprinted on us and have suffered its ravages.

Typical childhood realness
What life is actually like
Illustrated alphabets for children are made for children by adults. They represent the world we want our kids living in, a world of smiling Apes eating Apples, a world where a Duck is fucking stoked to be beating a Drum, and where Frogs can wear Frilly dresses and Fans if they want to, Fuck the consequences. Illustrated alphabets by adults and for adults are invariably entirely about style, or entirely about sex, or entirely ironic. Ours is not a world of Bears eating Buns but of Bombs killing Babies, of Commercials asking for Cash.



In the end, Jennifer Linton seems to have succeeded where so many others have failed. She's integrated her family life with her artistic practice, in a way that doesn't compromise ideals, in a way that reminds us that the concepts that plague or control us in daily life are, in many respects, learned. 

You can buy Jennifer Linton’s alphabet in a “perfectly bound” edition (or as an ebook) at this Blurb.com page.

Tuesday, May 17, 2016

Some words with Zsófia Döme, Hungarian Treehugger and Illustrator



Zsófia Döme (http://zsofiadome.tumblr.com/) likes to get lost in the woods and draw the things she didn’t see, those things that imagination can’t help but see while surrounded by wild greenery teeming with hidden creatures. She is a Hungarian illustrator and a current student at the Hungarian School of Fine Arts. Rooted in a kind of grotesque and spooky fantasy aesthetic, her work exudes moodiness and mythology. She works in everything from playful creature studies to scenes lush with atmospheric tension, while incorporating just enough surreal quietness to make each image more than your average fantasy art.

I sent her a message on DeviantArt, because I had to find out more about her and what was behind the pictures. I began with the thing that stood out most for me: Zsófia’s use of surrealism, fantasy, and good old fashioned creepiness to make a visual statement about nature and what we call civilization. For the sake of completeness I’ll let you know that Zsófia’s English is in it’s “intermediate” phase, and I have taken the liberty of editing her answers to a point for clarity’s sake, hopefully not so much that you forget she’s Hungarian.


MR: The way you portray nature is kind of magical and foreboding at the same time. Where did your love of nature come from, and what goes through your mind drawing such lush scenes?
ZD: I had grown up in a small town in Hungary, and the love for nature comes from there. In my childhood we played in the tall grass, discovered the forest and sometimes we got lost, but we didn’t mind.
Nature can have a thousand faces. It could be the Garden of Eden where you can retire and meditate, but it could also be a place full of darkness, decadence and sickening things. For me it’s a mystical hideout where you can find interesting creatures in every corner. [….] It’s a kind of shelter for me. In my artworks every component has its own meaning on a deep, personal level.
Zsófia, who describes herself as a “tree-hugger,” on her DeviantArt, has a special connection with that natural world she liked getting lost in as a child. Whether she depicts nature as massive or miniscule, it’s always the uncontrollable and invasive, and at times violent and grotesque aspects of nature that shine through and give her work a little edge.

Most recently, Zsófia created a series of studies that pair drawings of (mostly) real life flowers and roots with those same plants sprouting eyes and little mouths and horrible little mutant limbs. It’s a study in giving a face to the plant world, a world that most forget is filled with living, breathing things— with life that grows, eats, moves and feels in its own way, but generally doesn’t have the facial structures necessary to show us how pissed off or ecstatic it might be about it all.




Birds I & II, Silent Lake, and No Way Out all seem to be done in the same style, and I was wondering if they were connected somehow, or were part of the same story, and if so what the project was. Am I just imagining it?
To be honest, the other half of my Birds series is still waiting in a forgotten corner of my laptop to be colored (Birds III, IV). Months have been passed after I finished the line art, but the coloring progress is stopped. I also wanted to upload some new works, but school deadlines kept me away. Maybe I can share some stuff later. The illustrations you mentioned all are separate pieces, except ‘Birds’. The style is the same of course, but I can’t explain why. I just felt this style fit to this kind of dark world, and I also found that is close to myself, as well. One of my friends said some time ago, once she discovers an interesting subject she draws until she exhausts the whole theme. In my case it’s almost similar, but it’s not about interests, rather about style. It’s very meditative and calming, when you are making dotwork or just draw leaves for hours.
These illustrations are begging to tell a story, but as of yet Döme is letting them stand alone. Her experiments in storytelling thus far are few, but promising. My favorites are her illustrations for a violently satisfying story called Anyagyilkossag (“Matricide”), by little known Hungarian author, psychiatrist, and certified murderous psychopath Géza Csáth. Döme was inspired after watching the movie The Whitman Boys, based on the Csáth story, to illustrate scenes from the story. After learning the story of Mr. Csáth life I had trouble reconciling the terms “tree-hugger” and “psychopath,” but Döme does a great job in her illustrations of capturing the story’s pathologically sardonic tone. (If you want, give the story a read here.)
I saw on your tumblr that you were working on a series of illustrations for a story by Geza Csath — “Anyagyilkossag” after you saw The Whitman Boys, which was based on the story. Is that project finished?
My illustrations represent a mood rather than events, as you can see in my works about Csáth’s stories. Yes, this project is finished and I still have others in progress. I really like Csáth’s works and I also regret that he didn’t write more stories during his short lifetime. As for the illustrations it was a short-lived project which was made for my own pleasure. It wasn’t published, but it would be a real honor to illustrate a whole volume.



Do you have any other illustrative projects in the works. What have you been working on lately?
My current project is called “My Wardrobe”. Nowadays I live in an old student hostel and the idea came there. The base of the project is a wardrobe which is used by my roommate and me. Imagine an ugly, old, dusty wardrobe with unclosable doors and a big mess inside. [It’s an interactive illustration where] you can click on the doors and have a look inside, but the small places hide more than only clothes, boxes, or shoes. There are tiny surreal words in every part of it. 
These days I’m more and more interested about connection of body and soul. With this current project I speculate about where is the soul within our body or how it can manifest through our environment and our personal things?
So you’re still a student?
I’ll get my degree next year, and I hope everything will go smoothly.
Could you name some artists or writers who’ve inspired you?
In my teenage years I was obsessed with anime and manga, cartoons and my early dream was to be a comic artist or an animator. After the high school I got into a fine arts university which was a huge twist for me. I got new perspectives about how to approach art, how to enjoy even the abstract pieces, which are the least understandable for the most people. [In school] my taste turned another way. I don’t mean that I completely gave up my early interests, just got new perspectives, new doors opened before me. In the future I’d like to find a balance between popular art and fine art. To be honest, it’s a bit hard, and I’m still growing and developing.
I’m inspired in many ways, with almost everything melancholic, lyric images mixed with a little bit of grotesque horror. As for art, I love pre-raphaelites, art nouveau, and surrealist works. Just a few names from my favorite artists: Max Ernst, George Grosz, Harry Clarke, John Bauer, Alan Lee, Arthur Rackham, Eyvind Earle, Theodor Kittelsen, Csaba Rékassy.
I often listen neofolk while drawing, sometimes a little bit of darkwave, but mainly folk metal, death metal, movie and game soundtracks. Medieval and Nordic sounds are the closest to my heart.
Here’s hoping to hear more from the Hungarian tree-hugger, the talented young Zsófia Döme. If you’d like a print, I encourage all money-havers to click to her Society6 page and buy one.


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